Hello!
I am using a custom shader as part of a pipeline and it generates this error, failing to render:
error C1503: [Shader Helpers] .... error C1503: undefined variable "environment_rotation"
I saw one related post that suggests 'environment rotation' variable has been replaced by 'environment_matrix', substituting each instance then generates a new error:
[Shader Helpers] 5(368) : error C7623: implicit narrowing of type from "vec3" to "float"
I assume this is because the newer environment matrix is a different data type, but some guidance on how to update the .glsl file to work properly would be helpful.
I did try one fix that allows the shader to render, replacing 'environment_rotation' with 'uniform_environment_rotation', but I am not sure if this matches the previous shader exactly.


Any tips?
Thanks!