Hi, I'm trying to troubleshoot this issue we've seen in our pipeline which goes PiXYZ -> Substance painter -> Unity.
We export a mesh (FBX) from Pixyz, and import it in Substance painter for baking from hipoly mesh and texture painting. We then take those textures, and import them together with the exact same mesh into Unity but can't recreate the look of the mesh as seen in Substance painter. Instead, the normals of the object look fragmented or erroneous.
However, If we instead EXPORT the mesh from Substance painter and use that mesh together with the baked normal map the mesh looks fine in Unity. All other import settings are harmonized.
This leads me to assume Substance painter does something to the mesh or normals upon import, but not declaring quite what. What happens there?

Original FBX with substance textures in Unity, looking bad.

Re-exported FBX from substance with substance textures in Unity, looking good. 