For some reason using the when using a brush tool to paint on a paint layer, I can only paint on 2/8 materials.
I imported my fbx from Blender without any errors. Could it be a problem with my UVs or my UDIM tiles?
I am using a PBR Metallic Rough with Alpha blending shader and I also used a PBR Metallic Rough Shader
with no difference.
I had this error in Substance
[GenericMaterial] Shader API has been updated. Textures may briefly flash white in the viewport. Updating the shader via the shader settings window or resource updater plugin could resolve the issue.
And I updated it with no changes.
Does this issue ring a bell with anybody?
Thanks