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procedural textures wont project correctly into mesh with UDIMs.

New Here ,
Aug 11, 2023 Aug 11, 2023

Screenshot 2023-08-11 120153.png

 The texture seems to be projected as if there was only one UV tile and all the UVs shared it, which seems to be some sort of bug. Is there any explanation for this?

Bug Unresolved
TOPICS
Bugs & Crashes , UV Tiles
383
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correct answers 1 Correct answer

Adobe Employee , Aug 17, 2023 Aug 17, 2023

Oh yes, sorry I should have noticed a lot sooner. You need to set the projection to Fill (match per UV Tile). The UV projection projects the map on the tile 1001 considering the UVs, and simply repeats the result for each tile, but The Fill projection will affect all the UDIMs.

 

Best regards,

 

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8 Comments
New Here ,
Aug 11, 2023 Aug 11, 2023

Mind that the cube was created and unwrapped using blender 3.6

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Adobe Employee ,
Aug 14, 2023 Aug 14, 2023

Hello Matthew,

 

Would you mind sending me the asset, so I can make some tests on my own with the same configuration?

 

Let me know,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Aug 14, 2023 Aug 14, 2023

I dont know how I can send you a file with the asset cyril. could you please explain?

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Adobe Employee ,
Aug 15, 2023 Aug 15, 2023

You can share it here via a file transfer link like Creative Cloud assets, Dropbox, We Share, One Drive, Google Drive, or similar.

 

You can also send it to me privately at cdellenbach@adobe.com

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Adobe Employee ,
Aug 16, 2023 Aug 16, 2023

No issues on my end. Is it possible you currently work with an AMD GPU? The latest driver update from AMD creates problems with Substance 3D Painter. If so, I advise you to rollback the driver for a previous version.

 

Let me know,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Aug 16, 2023 Aug 16, 2023

I have a nvidia gpu, so no.

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New Here ,
Aug 16, 2023 Aug 16, 2023

Mind that im using UV projection

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Adobe Employee ,
Aug 17, 2023 Aug 17, 2023
LATEST

Oh yes, sorry I should have noticed a lot sooner. You need to set the projection to Fill (match per UV Tile). The UV projection projects the map on the tile 1001 considering the UVs, and simply repeats the result for each tile, but The Fill projection will affect all the UDIMs.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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