I'm running into an error in which my texture sets are not applying properly to my model, creating distortion when I try to apply materials.
For reference, here is what my model looks like when I apply a UV Border Distance generator to a basic material:




The weird part is that the texture maps themselves, when I review them, don't look too out of the ordinary - I attempted to use texture maps that were baked within substance painter, as well as texture maps that I baked in marmoset to test it out.
I have attached my log file to this post, and I have a zip drive with my scene, meshes, texture maps, and log file here.