Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

2D and 3D views don't match

Community Beginner ,
Apr 07, 2023 Apr 07, 2023

I just went through one of the tutorials Adobe has on their website for Substance Painter (https://www.youtube.com/watch?v=_j27AS0VQOw) and I got to the end when I noticed something weird on mine. In Blender, the textures were all wavy. When I looked in Substance Painter, the 3D view looks straight, but the 2D view looks wavy! It affects all the maps from what I can see.
I'm not sure what I can do to fix this. Because the maps themselves are wavy throughout it, any software I bring it into looks wavy. But in SP it looks straight in the 3D view. I thought maybe there was some sort of smoothing on, or the map was misaligned, but I can't seem to find the culprit.

 

Screenshot 2023-04-07 140343.png

 

TOPICS
Automatic UV unwrapping , Baking , Bugs & Crashes , Discussion , Import & Export , UV Tiles
1.2K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Apr 11, 2023 Apr 11, 2023

Hello @HixonArt 

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. To make it simple, the UVs depends on the triangulation orientation.

 

CyrilDellenbach_0-1681212047420.gif

 

If you want to make sure there is no differences between Blender and Substance Painter, you can export your Substance Painter mesh (File>Export mesh..

...
Translate
Community Beginner ,
Apr 07, 2023 Apr 07, 2023

This is what it looks like when rendered in Blender.

 

bot_bug1.png

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Apr 11, 2023 Apr 11, 2023
LATEST

Hello @HixonArt 

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. To make it simple, the UVs depends on the triangulation orientation.

 

CyrilDellenbach_0-1681212047420.gif

 

If you want to make sure there is no differences between Blender and Substance Painter, you can export your Substance Painter mesh (File>Export mesh...), or triangulate your object directly inside Blender

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines