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A shading solution to get more accurate roughness between Substance Painter and Unreal Engine 5

Nuevo aquí ,
Oct 11, 2022 Oct 11, 2022

Hey there, I am making a Sci-Fi gun model that I want to showcase in Unreal Engine 5. I have decided to create the textures in Substance Painter and am having issues getting it to be consistent between the two.
Posted below are examples of the shading differences between the applications. UE5 seems much more reflective then Substance at the same roughness level. I am using the UE4 packed template in Substance.
Is there a way I could get Substance to have shading more like UE5 that way I could work on the textures knowing they will look accurate in UE5?
I don’t have much experience working between UE5 and Substance so perhaps I missed something.
Any feedback would be greatly appreciated!

I also posted this on the Unreal Forums I'll update this if I find a solution

Thanks a bunch!

-Elliot

 

Substance Painter 

Painter 1.png

UE5

UE 1.png

Substance painter

Painter 2.png

 

UE5

Ue 2.png

TEMAS
Gestión del color , Hilo de conversación , Importar y exportar
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correct answers 1 respuesta correcta

Nuevo aquí , Oct 11, 2022 Oct 11, 2022

Hey the solution was very simple I had to set an sRGB channel to off in UE5 Thanks to ZacD on the Unreal Forums for the solution!

Solution: https://sbcomputerentertainment.com/other-2/editor/how-to-import-substance-painter-textures-into-ue4/

 

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Nuevo aquí ,
Oct 11, 2022 Oct 11, 2022
MÁS RECIENTES

Hey the solution was very simple I had to set an sRGB channel to off in UE5 Thanks to ZacD on the Unreal Forums for the solution!

Solution: https://sbcomputerentertainment.com/other-2/editor/how-to-import-substance-painter-textures-into-ue4...

 

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Directrices de la comunidad
Sé amable y respetuoso, muestra títulos de crédito de la fuente de contenido original y busca duplicados antes de publicar. Más información
community guidelines