ACEScg Color Shift in Substance Painter from Original Web Images
Hello everyone,
I've encountered a particularly perplexing issue with Substance Painter in the ACEScg workflow, and I'm hoping someone might have insights or has faced something similar.
When I download JPG/PNG images from the web and import them into Substance Painter, there's an apparent color shift from the original image. This discrepancy becomes even more pronounced when I export the textures and bring them into Maya, despite both being set to use the ACEScg color space.
Here's a breakdown of my process:
Source Images: These are standard JPG/PNG images directly downloaded from the web. They look as expected in any standard image viewer.
Substance Painter:
- The color management is properly set up in Painter.
- On importing these images, the colors appear different than the original.
- On exporting, I ensure that color maps (like Diffuse/Albedo) are in ACEScg, while other maps (Roughness, Normal, etc.) are set to Utility - Raw.
Maya:
- The imported textures' color discrepancy is evident here as well.
- The Color Space in the file node for Diffuse/Albedo maps is set to "ACES - ACEScg", and for non-color maps, it's "Utility - Raw".
- The rendering engine is also correctly set up for the ACEScg workflow.
Despite all this, the color mismatch from the original web image to Substance Painter (and subsequently to Maya) persists. I'm trying to understand if this is a Substance Painter issue or something inherent in the ACES workflow that I might be missing.
That's the issue that I'm getting:

Has anyone faced a similar issue or has any suggestions on why this color shift occurs and how to fix it? Any help or guidance would be deeply appreciated.
NOTE: If I take the image DIRECTLY to Maya and set its color space to "Output - sRGB", the colors get accurate. But when it goes to Substance Painter first and then I export the texture to be used as "ACES - ACEScg" in Maya, the colors drastically change. It seems that Painter is the issue.
To make the understanding easier, that's what I need to know: how do you import images from the internet into Painter and keep its color accurate when using it in Maya as "ACES - ACEScg"?
Thank you in advance!
