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Ambient Occlusion baked texture has strange pattern

Community Beginner ,
Apr 13, 2022 Apr 13, 2022

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When I start a new project with an FBX file from blender 2.83 and I then bake the mesh maps the ambient occlusion map texture has a strange pattern as shown in the picture below. The pattern bleeds through tany materils that I apply and smart matterials follow the strange pattern.

 

Anyone have any ideas as to what is causing the strange pattern?

 

12Apr22 AO.JPG

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Baking

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correct answers 1 Correct answer

Community Expert , Apr 14, 2022 Apr 14, 2022

Hi

In Ambient Occlusion bake settings try Ignore backface - always

In Thickness try raising the Min Occluder Distance to 0.002 (relative to bounding box)

 

After that, you might though want to redo your unwrap as there is some nasty stretching in parts of the surface

 

Dave

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Community Expert ,
Apr 13, 2022 Apr 13, 2022

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Can you post the fbx - it looks like an unwrapping issue

Dave

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Community Beginner ,
Apr 14, 2022 Apr 14, 2022

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Hi Dave,

 

Thank you. Please find attached my fbx file.

Tyler

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Community Expert ,
Apr 14, 2022 Apr 14, 2022

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Hi

In Ambient Occlusion bake settings try Ignore backface - always

In Thickness try raising the Min Occluder Distance to 0.002 (relative to bounding box)

 

After that, you might though want to redo your unwrap as there is some nasty stretching in parts of the surface

 

Dave

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Community Beginner ,
Apr 15, 2022 Apr 15, 2022

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Thank you Dave.

I have made those changes and the strange ambient occlusion pattern has completly gone.

Tyler

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