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artifacts when baking Mesh Maps

New Here ,
Jul 03, 2022 Jul 03, 2022

I am trying to bake the mesh maps from my seat model, but i am left with weird artifacts(see picture).

These artifacts are visable in the ambient occlusion, world space normals and the position maps. The mesh is correctly uv-unwrapped btw.

 

Does somebody know what the problem is??

 

Screenshot 2022-07-03 152656.jpgScreenshot 2022-07-03 153845.jpg

 

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Baking
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correct answers 1 Correct answer

Community Expert , Jul 04, 2022 Jul 04, 2022

Hi

I just took a look at the model. Several of the parts in the unwrap are used twice in two different places on the model. For example, the seat side appears once on the UV map but is used twice on the model (once on the left and then reversed on the right). Obviously this means that the same part of the UV map has two different places in the position map so the bake looks incorrect.

Try re-unwrapping with each piece of the model appearing on the UV map separately. I just tried it quickly using

...
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Community Expert ,
Jul 03, 2022 Jul 03, 2022

Have you double checked the unwrap for overlaps? It does look remarkably like the artifacts you would see when UV islands overlap

Dave

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New Here ,
Jul 03, 2022 Jul 03, 2022

Thanks for the replie, but I am very sure the uv-maps are not overlapping. Moreover I have baked the normal maps in blender with no problem.

It is specifically substance painter that creates these artifacts.

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Community Expert ,
Jul 04, 2022 Jul 04, 2022

Are you able to post a link to the model and I'll try it here and see if I can see what is happening. PM me if you prefer.

Dave

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New Here ,
Jul 04, 2022 Jul 04, 2022

I have sent a drive link.

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Community Expert ,
Jul 04, 2022 Jul 04, 2022

Hi

I just took a look at the model. Several of the parts in the unwrap are used twice in two different places on the model. For example, the seat side appears once on the UV map but is used twice on the model (once on the left and then reversed on the right). Obviously this means that the same part of the UV map has two different places in the position map so the bake looks incorrect.

Try re-unwrapping with each piece of the model appearing on the UV map separately. I just tried it quickly using Blender's smart UV project, after applying the scale on a few parts, and it now bakes correctly in Painter.

 

Dave

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New Here ,
Jul 04, 2022 Jul 04, 2022

Thanks, I see now that i have accidentally applied a mirror after uv-unwrapping so the the uv overlapped (again). 

 

Thanks for your help Dave!

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Community Expert ,
Jul 04, 2022 Jul 04, 2022
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You're welcome 🙂

Dave

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