I have sent a drive link.
Hi
I just took a look at the model. Several of the parts in the unwrap are used twice in two different places on the model. For example, the seat side appears once on the UV map but is used twice on the model (once on the left and then reversed on the right). Obviously this means that the same part of the UV map has two different places in the position map so the bake looks incorrect.
Try re-unwrapping with each piece of the model appearing on the UV map separately. I just tried it quickly using Blender's smart UV project, after applying the scale on a few parts, and it now bakes correctly in Painter.
Dave