Participant
November 25, 2021
Frage
Bake Curvature UDIM
- November 25, 2021
- 1 Antwort
- 1948 Ansichten
Hi Painters (a little tip for you) 🙂
When I bake Curvature UDIM in substance I turn off the "auto tonemapping (per UV tile)" and play with Min and Max (keep the same value) if Min is -4 Max is +4
For example If you have a body in real scale I use Min -12 and Max +12
Depend of the scale you can play with this values to get a good result.
I dont know if the correct way but works for me 🙂 I hope that help you.
Cheers.
