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Hello, I have a problem with "Bake mesh". I'm trying to apply a High Poly version to my Low Poly object. However, when I do everything step by step according to the guides, I have something like a double mesh. I don't know what the problem is and I'm having a really hard time finding anyone else who has had this problem. The model is from blender UV map is made and packed.
From your 5th screenshot it appears that some of your UV islands are overlapped. You may want to look at separating them
Dave
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From your 5th screenshot it appears that some of your UV islands are overlapped. You may want to look at separating them
Dave
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It help, thank u!
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You're welcome - thanks for providing good clear screenshots with your issue which helped to spot the problem.
Dave
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