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Baked AO map shows unnecessary grey parts along some edges

New Here ,
Aug 23, 2022 Aug 23, 2022

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I imported this cube from Blender with no change of its default geometry and uv wrapping. After baking the maps I found there are some errors in AO map(just like other models I imported to Substance Painter). I tried tweaking the import settings and some bake settings, still couldn't solve it. I'm new to Substance Painter, not sure if this is actually an error. But I think those dark lines are kind of unnecessary which cause extra dirt while using a dirt generator.Pasted image 20220818193212.png

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correct answers 1 Correct answer

Community Expert , Aug 24, 2022 Aug 24, 2022

Try removing the Normal and World Space normal maps from the Mesh Maps panel.

Rebake the AO

Now rebake the Normal and World Space Normal (without AO)

 

Dave

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Community Expert ,
Aug 24, 2022 Aug 24, 2022

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Try removing the Normal and World Space normal maps from the Mesh Maps panel.

Rebake the AO

Now rebake the Normal and World Space Normal (without AO)

 

Dave

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New Here ,
Aug 24, 2022 Aug 24, 2022

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Wow, it works!. Much appreciated. You just saved my day!

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