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I imported this cube from Blender with no change of its default geometry and uv wrapping. After baking the maps I found there are some errors in AO map(just like other models I imported to Substance Painter). I tried tweaking the import settings and some bake settings, still couldn't solve it. I'm new to Substance Painter, not sure if this is actually an error. But I think those dark lines are kind of unnecessary which cause extra dirt while using a dirt generator.
Try removing the Normal and World Space normal maps from the Mesh Maps panel.
Rebake the AO
Now rebake the Normal and World Space Normal (without AO)
Dave
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Try removing the Normal and World Space normal maps from the Mesh Maps panel.
Rebake the AO
Now rebake the Normal and World Space Normal (without AO)
Dave
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Wow, it works!. Much appreciated. You just saved my day!