Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Baking creates weird shadows.

New Here ,
Oct 04, 2022 Oct 04, 2022

Baking in SubstancePainter causes strange shadows.
I do not see any strange shadows in Maya.
Unlocking the normals and increasing the polygon count did not fix it.
Increasing the polygon count only made the strange shadows more detailed.
The low polygon and high polygon models are the same.

Please let me know how to solve this problem.

I am using a translator, so my English may be strange, but thank you for reading.

TOPICS
Baking
1.0K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Oct 07, 2022 Oct 07, 2022

Hi,

Have you tried triangulating your mesh in maya? 

This would allow a good export of the tangent normals and prevent this kind of problem.

 

Translate
Adobe Employee ,
Oct 07, 2022 Oct 07, 2022

Hi,

Have you tried triangulating your mesh in maya? 

This would allow a good export of the tangent normals and prevent this kind of problem.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 17, 2022 Oct 17, 2022
LATEST

Thanks, I'll give it a try.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines