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Participant
October 4, 2022
Answered

Baking creates weird shadows.

  • October 4, 2022
  • 1 reply
  • 1333 views

Baking in SubstancePainter causes strange shadows.
I do not see any strange shadows in Maya.
Unlocking the normals and increasing the polygon count did not fix it.
Increasing the polygon count only made the strange shadows more detailed.
The low polygon and high polygon models are the same.

Please let me know how to solve this problem.

I am using a translator, so my English may be strange, but thank you for reading.

This topic has been closed for replies.
Correct answer GeoffroySC

Hi,

Have you tried triangulating your mesh in maya? 

This would allow a good export of the tangent normals and prevent this kind of problem.

 

1 reply

GeoffroySC
Community Manager
GeoffroySCCommunity ManagerCorrect answer
Community Manager
October 7, 2022

Hi,

Have you tried triangulating your mesh in maya? 

This would allow a good export of the tangent normals and prevent this kind of problem.

 

jack_qwerAuthor
Participant
October 18, 2022

Thanks, I'll give it a try.