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Is there a way to bake the HDRI reflection into a texture. eg in the 2d output template or otherwise.
I am thinking about the baked reflections in glass or a metal object.
Thanks in advance for any help
Regards
C
Hi,
There is a way to capture an HDRI reflection into your base color. You can use the "Baked Lighting Environment" and select the correct HDRI.
Thank you,
Kind Regards,
Geoffroy
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Hi,
There is a way to capture an HDRI reflection into your base color. You can use the "Baked Lighting Environment" and select the correct HDRI.
Thank you,
Kind Regards,
Geoffroy
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Hi there Geoffroy!
Thank you for your response, it was exactly what I was looking for in terms of substance.
My apologies for the delayed response. I appreciate you taking the effort to help.
Drift