Skip to main content
Participant
October 20, 2022
Answered

baking weird black spots on object

  • October 20, 2022
  • 1 reply
  • 7341 views

hi

when I bake mesh in substance, it's a black spot on the mesh, I tried to triangulate in Maya but nothing happen,

also change every template in substance, and increase the padding on UV and the issue remain the same. my UV is clean. can anybody help me?

sorry for my English.

thanks

This topic has been closed for replies.
Correct answer saqib26700525i7qd

same problem with increasing the shell padding and tile padding,


solved my problem, when I unwrapped a texture in Rizom UV, then import it in substance, the problem is gone, this does not happen in Maya, still have a problem with UV baking in Maya.

1 reply

Inspiring
October 20, 2022

Be sure that UVs aren´t overlapping. Try to give more space between UVs.

Participant
October 21, 2022

ok. I will. thanks for reply

Participant
October 21, 2022

same problem with increasing the shell padding and tile padding,