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Participant
November 5, 2021
Question

baking

  • November 5, 2021
  • 1 reply
  • 645 views

i  have been trying to bake from high poly to low poly in substance but it brings an error in the log " high poly mesh could not be found" the highpoly mesh has 1.8mil verts I'm using a 1050 gtx card 

i have even checked the naming and its correct for both meshes 

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1 reply

Inspiring
November 5, 2021

Your quoting error is mistaken, log states that high poly mesh could not be loaded, not found, it has been found, there is no path mistake. Try to update the driver version WHQL it's suggesting, but what i really think is that ram memory might be full? monitor your resources while trying to generate the maps, ram and vram.

Participant
November 5, 2021

Alright i'ma check that ,, I actually use 8gb ram and my vram is 4gb so maybe The problem might be with my specs for that kind of polycount 

Inspiring
November 11, 2021

same issue today was baking a high poly mesh 80k tris to a low a poly but its not working im really fed ]

tried updating the drivers to the latest version but someone said its just a bug that substance will always give the popup message

 


as far as i can tell there is a read only note in the program title, check if the high and low poly files are not read only set, in the other hand what happened with the resources while trying to bake the maps? you can also try to bake 512 pixels map, with no AA to check if it's a matter of requirements.