Blurry warp/planar/triplanar projections in Painter
Does anyone know a trick how to have projections in Painter more pixel to pixel accurate?
I recreated the planar projection in Designer using planar projected UVs and rebaked them as xy gradients to target uv set as 32bit floatin exr image . Then ussed it instead of
'get position" in pixel processor.
Turned out to be pretty ok and visibly less blurry than projections in Painter where the extra blur my guess comes from positioning the projected plane itself .
But when I bring it back to painter as sbsar it's no advantages at all. Now I am lost.
