Can't get past this basic problem with how Substance renders paint layers
I'm struggling with something so basic, it should be easy, and its driving me nuts. Would really appreciate help. It has to do with substance 3d painter. Here's what's going on:
Some background info: I imported a fbx file from blender into substance painter. It is a blade element for a sword. Just want to make sure I did the uv editing properly.
In substance painter, the viewport displays my object in the 3d panel as white with shading. The 2d also looks perfect in terms of seams. So far so good, right?
The next step is where the problem starts. After, baking, I make a new brush layer, select a shiny metal material for the paint brush, and paint the entire object with it. Unlike my previous files, this goes haywire.
My object is suddenly reduced to a flat grey shape. It appears two-dimensional from all angles. No metallic texture either. I then cycle through displays with "c" and find no fix.
Here's where it gets even weirder:
When i export the file textures from this file, to the corresponding blender file (shading tab), the issue is solved. blender displays a shiny and 3d metallic object (like it was supposed to look in substance painter, but didn't).
So it seems like a display issue in substance painter, which won't render how things actually look when I paint them.
What's going on her? And how do I fix this rendering issue in substance painter?
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p.s my laptop specs: Intel i7. 16 GB RAM. GPU: Nvidia RTX 2060 6-VRAM.
