Question
Cinema 4D FBX Exporting
I am very new to UV unwrapping and Substance Painter and I am sure I am doing something wrong. I have a basic model in C4D. I unwrap the model in C4D and test it in C4D Paint after unwrapping and the paint works. I then export as .fbx so I can import into Painter. When I do this the geometry is incorrect and so is the UV map. What am I doing wrong?





