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Participating Frequently
March 11, 2023
Answered

Clone tool doesn't work for normal map

  • March 11, 2023
  • 1 reply
  • 9685 views

I want to use the clone tool to delete seams. I set it up to do that for the diffuse and the normal map. For the diffuse it works, but for some reason the normal map is keeping the seam. I attached a video.

 

I am probably missing something pretty easy here. Any ideas?

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Alright, i was just a bit confused, that even in the viewport the "seam" was visible. If i flip the green channel it is better indeed. Sorry. 😉


Until now i didn't realize that the "seam" is just the inverted normal end of a rotated UV shell. So basically the thing you try to make me understand the whole time... 😄 Thank you for your patience.


No problems, it's perfectly understandable. I am glad the issue is solved and have fun with 3D!

 

Best regards,

1 reply

Cyril Dellenbach
Community Manager
Community Manager
March 13, 2023

Hello @reiniw10960852,

 

Thanks for the video. 

 

When you want to paint over a baked normal map, there is a specific workflow to follow with Substance 3D Painter.

 

First, under your Texture Set Settings, turn the Normal Mixing parameter to Replace.

Then, add a Fill Layer and link your Normal map to the "normal" slot. In addition, switch the blending mode to "Normal".

 

For the rest, it's as you already did, just turn the clone tool layer blending mode to Pthr.

 

Quick tip: You can right click on your blending mode to apply the current mode to all the channels.

 

Have a nice day.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participating Frequently
March 13, 2023

Hello Cyril, thank you for your answer. I tried it with the workflow you mentioned, but it still doesn't work. I attached a video. Thank you for the quick tip. 🙂

Cyril Dellenbach
Community Manager
Community Manager
March 14, 2023

Hi again @reiniw10960852,

 

Make sure your tiling works in the Material view. It is pretty common to have a visible seam in the Normal view depending on the position of the UV shells. For me, it seems like your Clone tool works as it was suppose to.

 

To make it simple, a Normal map works in tangent space, therefore the UV shells orientation will impact on how the normal behave. Hopefully, Substance 3D Painter will automatically compensate the issue.

This compensation can create a visible "seam" in you Normal view, but this doesn't mean that your material isn't seamless.

 

 

 

Keep me posted.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe