So I am trying to texture a character, but I am finding it very difficult because the colors, contrast and hue is so different between viewport, Iray and blender cycles. I am kinda new to texturing and I am wondering if there is somthing I can do to align the 3 a little better.
I am using the same HDR in all 3
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I fixed the issue in blender. It was as simple as setting up a hue, saturation node and matching it to the viewport in substance. Is there anyway to do something simalar in substance wtih Iray?