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Inspiring
October 20, 2022
Answered

Color Profile to match Unreal 5.0.3 viewport

  • October 20, 2022
  • 1 reply
  • 9152 views

Hi. I found a video talking about how to make viewport in Painter be the same on Unreal: https://youtu.be/Yu8wR4df0IE

But I noted Painter 8.2.0 has a new option:

So, how to tweak Color Profile using the latest version of Painter and Unreal 5.0.3?

Correct answer Léna Piquet Froyok

I confirm the color profile workflow is indeed deprecated, so I don't recommend using it anymore.

 

In the case of Unreal, switching the Tone mapping setting to ACES should be enough. I don't recommend enabling OpenColor IO (OCIO), as this will complexify greatly the workflow inside the application.

 

The ACES curve we use is missing some update, like the bright blue value becoming purple, but otherwise it should be close enough. I'm not aware of a need to shift/apply a gain to the transform to match Unreal viewport.

 

By the way, when creating a project you can use the Unreal Engine template, it will configure it with the right settings to help match Unreal viewport.

1 reply

Inspiring
October 28, 2022

You should not use the profiles to do this in Substance. That is a depreciated workflow. The current, better, workflow is to use OCIO. To get the same look as Unreal you will need to add a gain of 1.45 to the ACES 1.0 SDR (sRGB) Output Transform.

Inspiring
October 28, 2022

@sharktacosThank you for your reply. Could you show me the workflow?

Inspiring
October 28, 2022

Unreal ships with an OCIO config:

https://docs.unrealengine.com/5.0/en-US/opencolorio-quick-start-for-unreal-engine/

I haven't tested this, but I think you could just load that in Substance Painter.