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Color Space for normal maps (OpenGL / DirectX) on fill layers?

New Here ,
Apr 06, 2022 Apr 06, 2022

In previous versions of Painter I could chose if my imported on a layer normal map was GL or DX format (or or any other color space from the list), now that arrow to select color space is gone, was it moved someplace else or removed?
If removed, what's the logic behind it? I now have to flip all my maps before importing....

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Color Management
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correct answers 1 Correct answer

Community Expert , Apr 07, 2022 Apr 07, 2022

In the material properties for Fill Layer click the menu and toggle on 'Colour spaces'

davescm_0-1649328593124.png

 

Then use the drop down to set the colour space

davescm_2-1649328667830.png

 

Dave

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Community Expert ,
Apr 07, 2022 Apr 07, 2022

In the material properties for Fill Layer click the menu and toggle on 'Colour spaces'

davescm_0-1649328593124.png

 

Then use the drop down to set the colour space

davescm_2-1649328667830.png

 

Dave

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New Here ,
Apr 07, 2022 Apr 07, 2022
LATEST

Thanks a bunch, that small UI change had me lost.

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