Curvature Map not Baking correctly
I am having an issue with my curvature map not detecting many of my edges. I have messed with all of the curvature bake settings, checked and unchecked GPU baking, and my UVs/ Mesh dont (to me) seem like they have any specific issue that would cause this. Many edges just seem to be completely unbaked or recognized, and some are spotty and die out. Any help discerning what could cause this would be extremely appreciated.


Here are some examples of my models and UV's within substance with the curvature map view.


