Different UV island having bleeding between them.
- March 18, 2022
- 2 replies
- 5699 views
I found something which I think shouldn't happen.
I try to create a color for the character underwear different from their skin (the style of the textures is flat colors), so I split those UV islands from the rest of the body, but for my surprise I found that despite of that still happen bleeding between them, I tried using masks, with polygon fill, and painting with brushes with the Alignment properties set in UV and immediately after paint, or click the bleeding returns.
As you can see in the images even when I export the texture with dilation it seems bringing the colors from the other UV island.
Is there a property or setting that I need to switch to avoid this?
*I don't want to create different meshes for each color division, to avoid additional edges and vertex with their respective normal, mesh-smoothing misalignment and also avoid the hurdling with the skin weights.
Thank you
