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What settings are recommended from exporting a textured model to Substance 3D Painter?
For 3D formats, there is a choice of:
For texture formats, here by example of PLY, there is a choice of:
Hi @feklee,
I'd personally recommend using .FBX format. For the textures, the common .PNG should perfectly do the job.
Regards,
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Hi @feklee,
I'd personally recommend using .FBX format. For the textures, the common .PNG should perfectly do the job.
Regards,
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Thanks! FBX makes sense. But PNG is only 8 bit. Wouldn't it be better to use a EXR?
My intention is to do brightness / contrast adjustments to the texture, not to paint on it.
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Can you not export a 16bit .PNG ? It kind of depends on the intention. It's usually not necessary for Roughness or Metallic maps, but it can be useful for the Base Color, and close to mandatory for Normal/Height map.
Regards,
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Thank you! Indeed, PNGs exported from Metashape are 16 bit. So all is good.
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