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Inspiring
August 25, 2022
Question

Exporting materials into 3D software with same lights and shading

  • August 25, 2022
  • 0 replies
  • 115 views

Hi community.

 

In substance painter I have applied various materials. I like the shade and reflections on my object.

But when I import it into my desired software program (Bledner 3D) I notice when I set up the material nodes, its not the same like it's SP. I then need to tweek the world node to try get a match. is there a way to bake the lights, or export the materials to look as it is, when I import it into Blender?

 

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