Fixing Seams, Don't appear on normal map, just material
- February 23, 2024
- 1 reply
- 568 views
Hello all, I'm a newbie here i've tried lots of things but don't know where else to turn.
The problem
Clear seam running down the barrel where the material meets iteself, See first image, Seems to be related to the world space normals attached to the grunge map as turning off the normal channel on the grunge map makes the issue go away. However, the seam is not visible on the world space normal map(or any map for that matter)
What I've already tried.
Changing projection settings to Triplanar
Changing the grunge map to use Triplanar mapping
Changing the grunge map to just use the normal map, rather than the world space normals
Using the updated version of the "Finish Rough" Filter
Rebaking
Adjusted the UV map so there is space between the UV islands
using a pass through layer, then clone brush then painting over the seam. (This worked but imo looked messy and there feels like a better way of fixing this)
