• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Height Map Baking Incorrectly

New Here ,
Nov 07, 2023 Nov 07, 2023

Copy link to clipboard

Copied

Hello! I've been using Substance Painter for a while, and have never had this happen to me before. I am using Steam's Substance Painter 2022, and when baking the height map, it seems to have some strange triangle artifacting that make the texture in Blender look very wrong, despite the texture seemingly being fine on Substance Painter. Is this how a baked height map is supposed to look like? What could be the problem?

 

Onesie_height.pngAdobe_Substance_3D_Painter_aCimxaaU4Z.png

 

blender_BvZn6Ffp4Y.png

 

Adobe_Substance_3D_Painter_ZGtVpWsLZK.png

 

 

Adobe_Substance_3D_Painter_QqFsJVFoZQ.png

 

 

TOPICS
Baking

Views

316

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Nov 08, 2023 Nov 08, 2023

Hi @Haggets,

 

Thanks for the question.

 

I know this can be disturbing, but this is how the Height map is supposed to look.

 

The Height map exported from Substance 3D Painter is made to work on mesh tesselated with simple subdivisions (unsmoothed), but not with Catmull-Clark subidivisions (smoothed).

 

Inside Blender, try to use the Subdivision Surface modifier, and turn its mode to Simple. The map should work properly.

 

With that being said, considering the screenshot sent, I don't think thi

...

Votes

Translate

Translate
Adobe Employee ,
Nov 08, 2023 Nov 08, 2023

Copy link to clipboard

Copied

Hi @Haggets,

 

Thanks for the question.

 

I know this can be disturbing, but this is how the Height map is supposed to look.

 

The Height map exported from Substance 3D Painter is made to work on mesh tesselated with simple subdivisions (unsmoothed), but not with Catmull-Clark subidivisions (smoothed).

 

Inside Blender, try to use the Subdivision Surface modifier, and turn its mode to Simple. The map should work properly.

 

With that being said, considering the screenshot sent, I don't think this specific project needs a Height map, and the Normal map should perfectly do the job 🙂

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 10, 2024 May 10, 2024

Copy link to clipboard

Copied

Any chance we could get an option in the baker to choose between unsmoothed and smoothed?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
May 15, 2024 May 15, 2024

Copy link to clipboard

Copied

Sadly, we are talking here about model properties itself (how the normal axis are created - hard or smooth), its not related to baker properties.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 15, 2024 May 15, 2024

Copy link to clipboard

Copied

LATEST

Let me rephrase the question then. Will we in the future be able to output heightmaps that work with Catmull-Clark subidivisions (smoothed)?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources