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Correct answer Yahsheva21960751zem4

I don't know if you've solved this issue, but perhaps this info will help the next person like myself coming across this thread. Basically the issue is that the original FBX file you exported from UE5 contains all the meshes for each LOD. You can open that same fbx file in blender and then remove all but the one you need  to import into Substance Painter. Currently I can't figure out how to remove the eyelashes in blender, but hopefully this can help someone.

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Yahsheva21960751zem4Correct answer
Participant
January 11, 2024

I don't know if you've solved this issue, but perhaps this info will help the next person like myself coming across this thread. Basically the issue is that the original FBX file you exported from UE5 contains all the meshes for each LOD. You can open that same fbx file in blender and then remove all but the one you need  to import into Substance Painter. Currently I can't figure out how to remove the eyelashes in blender, but hopefully this can help someone.

GeoffroySC
Community Manager
Community Manager
October 18, 2022

Hi, 

I haven't tried this workflow before, but from your screenshot, it looks like you have a lot of meshes stacked. It might be the LODs... Have you tried opening the .fbx in maya/blender/max? 
Thanks a lot,
Regards,

Geoffroy SC