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HELP metahuman (ue5) mesh broken after imported to substance painter

New Here ,
Oct 14, 2022 Oct 14, 2022

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Hi! my metahuman face mesh imported from unreal to substance painter (following this quick guide https://youtu.be/uaYNgMcEYEE) is broken. I tried different fbx versions, but they all ended up the same.

 

Thank you!

TOPICS
Automatic UV unwrapping , Import & Export , UV Tiles

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Adobe Employee ,
Oct 18, 2022 Oct 18, 2022

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Hi, 

I haven't tried this workflow before, but from your screenshot, it looks like you have a lot of meshes stacked. It might be the LODs... Have you tried opening the .fbx in maya/blender/max? 
Thanks a lot,
Regards,

Geoffroy SC

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