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HELP metahuman (ue5) mesh broken after imported to substance painter

New Here ,
Oct 14, 2022 Oct 14, 2022

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Hi! my metahuman face mesh imported from unreal to substance painter (following this quick guide https://youtu.be/uaYNgMcEYEE) is broken. I tried different fbx versions, but they all ended up the same.

 

Thank you!

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Automatic UV unwrapping , Import & Export , UV Tiles

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correct answers 1 Correct answer

New Here , Jan 11, 2024 Jan 11, 2024

I don't know if you've solved this issue, but perhaps this info will help the next person like myself coming across this thread. Basically the issue is that the original FBX file you exported from UE5 contains all the meshes for each LOD. You can open that same fbx file in blender and then remove all but the one you need  to import into Substance Painter. Currently I can't figure out how to remove the eyelashes in blender, but hopefully this can help someone.

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Adobe Employee ,
Oct 18, 2022 Oct 18, 2022

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Hi, 

I haven't tried this workflow before, but from your screenshot, it looks like you have a lot of meshes stacked. It might be the LODs... Have you tried opening the .fbx in maya/blender/max? 
Thanks a lot,
Regards,

Geoffroy SC

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New Here ,
Jan 11, 2024 Jan 11, 2024

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I don't know if you've solved this issue, but perhaps this info will help the next person like myself coming across this thread. Basically the issue is that the original FBX file you exported from UE5 contains all the meshes for each LOD. You can open that same fbx file in blender and then remove all but the one you need  to import into Substance Painter. Currently I can't figure out how to remove the eyelashes in blender, but hopefully this can help someone.

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