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Participant
March 24, 2023
Answered

Highpoly scene was required when baking

  • March 24, 2023
  • 1 reply
  • 1504 views

Hello,

 

My highpoly won't load when baking. I'm using by mesh name, and the names do match, but still it won't load. I'm using Maya for the model and filetype is set to .fbx. The Self Occlusion on both Ambient occlusion and Thickness baker settings are set to Only Same Mesh Name. The positions of both models are set over each other. My poly number is well below 2 mil and my UVs seem to be spaced well enough from each other. I'm not sure what's wrong here. Below are some screenshots of my model and errors. Please help!

 

https://imgur.com/a/uPPY0jR

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Correct answer Alfred5E19

I figured it out! I didn't realize there was a tab in the baking window that shows what's wrong exactly and turns out my suffixes inside the Maya file itself (rather than what the Maya file is named) don't match. So I changed the names of the meshes in Maya, re-exported them, and they baked just fine.

1 reply

Alfred5E19AuthorCorrect answer
Participant
March 25, 2023

I figured it out! I didn't realize there was a tab in the baking window that shows what's wrong exactly and turns out my suffixes inside the Maya file itself (rather than what the Maya file is named) don't match. So I changed the names of the meshes in Maya, re-exported them, and they baked just fine.