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In World Creator, I add an sbsar file as a texture, and this is the quality I can see:
So I had a problem exporting this texture out of this software, and I went to Substance Painter and loaded my model, but I couldn't achieve the previous quality no matter how small I made the tile:
How do I get the best quality of this texture in substance painter?
It seems all I needed to do was increase the scale of my UV in Blender and export the model to Substance Painter, and then it worked.
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Thank you for the message.
First of all, the Height intensity seems pretty high. Can you try to reduce its level?
In addition, the quality of the textures are heavily relying on the mesh's UVs, so I usually advise to check UVs.
Keep me posted.
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You are right. In blender, I'd created 3 udims for this terrain, and I was thinking that it was big enough to add textures to it, but apparently it was not big enough. I think it has to do with texal density. What tool is there that can automatically create the correct texel density for me? I wonder how the world creator was able to display such quality for me.
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It seems all I needed to do was increase the scale of my UV in Blender and export the model to Substance Painter, and then it worked.
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