How do I make height based ambient occlusion work?
How do I convert my painted height to AO? I'm currenly trying to convert surface noise to ao using the filter "MatFX HBAO". When I click it, it closes the filter dialog but doesn't activate anything. Unsure if this is a bug, user error, or if I need to manually enable certain Substance tools.
**It looks like this forum doesn't recognize google drive links so I'm pasting the video hyperlink. https://drive.google.com/file/d/1i3fzjvse5edpBQNgS-UmHWyELSOQQHzi
