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How to draw panel lines with Normal map

New Here ,
May 29, 2022 May 29, 2022

Hey all

I want to draw some panel lines style details,

and I cant find how to draw with the Paint brush tool on the Normal map.

It seems I can only stamp pre-made shapes.

Do I need to do this on the Height channel instead?

Thanks

itai

 

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Community Expert ,
May 29, 2022 May 29, 2022

If you paint on the height channel and use the converted Normal Open GL, or converted Normal Direct X, map on export then the height info will be included in the exported normal map.

 

Dave

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New Here ,
May 30, 2022 May 30, 2022

Thank you Dave!,

I'm a bit confused with these Normal map options,

I guess for now i'll use the Height map for the "panels",

its for a tv commercial, not a game asset.

I'm just learning the ropes here,

A lot of tutorials out there are for real time game assets,

and for a vfx artist, i have to understand what I need out of all these workflows.

Normal Open GL

Normal Direct X

What Normal format I need for Redshift in Maya?

Thanks!

itai

 

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Community Expert ,
May 30, 2022 May 30, 2022

I don't use Redshift Maya but I believe the correct normal map format for it is OpenGL.  DirectX and Open GL maps are the same except that the Green channel is inverted.

 

Converted normal maps in the export dialogue are maps where any existing normal information (from additional maps during the bake) is combined with the new normal information and height information.

 

Dave

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New Here ,
May 30, 2022 May 30, 2022
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Thanks Dave!

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