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If you paint on the height channel and use the converted Normal Open GL, or converted Normal Direct X, map on export then the height info will be included in the exported normal map.
Dave
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Thank you Dave!,
I'm a bit confused with these Normal map options,
I guess for now i'll use the Height map for the "panels",
its for a tv commercial, not a game asset.
I'm just learning the ropes here,
A lot of tutorials out there are for real time game assets,
and for a vfx artist, i have to understand what I need out of all these workflows.
Normal Open GL
Normal Direct X
What Normal format I need for Redshift in Maya?
Thanks!
itai
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I don't use Redshift Maya but I believe the correct normal map format for it is OpenGL. DirectX and Open GL maps are the same except that the Green channel is inverted.
Converted normal maps in the export dialogue are maps where any existing normal information (from additional maps during the bake) is combined with the new normal information and height information.
Dave
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Thanks Dave!
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