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No problems! This is very likely a blending mode issue. Try to turn the top layer (the leather) normal/height blending mode to normal. Make sure you selected the correct channel before switching the blending mode.
Best regards,
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Hello Michael,
I am not 100% sure to get the issue, but if you're talking about the normal of two materials mixing, you'll have to switch the blending mode.
Basically, when you add a new material in your layer stack, the blending mode of the normal channel is natively set to Normal map detail, which in your case, is not what you want. Therefore, you'll need to switch the blending mode to Normal, which will simply display the top layer without transformation. Also check the blending mode of the Height channel, the issue will probably be the same.
If you want to learn more about the blending mode inside Substance 3D Painter, you can access to our documentation. It has a quick explanation for each blending mode.
Tell me if it solves your issue and have a nice day.
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Thank you and sorry I didn't explain my problem better. I'm trying to put leather over chainmail but the normal and height of the chainmail is effecting the leather so it doesn't look like leather. I have been messing with the blending modes and have been unable to achive the desired effect.
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No problems! This is very likely a blending mode issue. Try to turn the top layer (the leather) normal/height blending mode to normal. Make sure you selected the correct channel before switching the blending mode.
Best regards,
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Hi Michael, you have to switch the Layer Blend Mode from "Base Color" to "Normal" first, which you can find directly under the tab LAYERS. And then you can change the Blend Mode of the layers in the LAYERS tab from 'Normal' to 'Replace'. This should fix the normals from blending through the layers.