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How to remove a lower layers height from an upper layers decal that uses Anchor Points

New Here ,
Mar 10, 2024 Mar 10, 2024

Hi! 

I have an issue similar to the one here : https://community.adobe.com/t5/substance-3d-painter-discussions/how-to-remove-a-lower-layers-height-...

But the solution is not working in my case.Screenshot 2024-03-10 154135.png
I am trying to keep the scratches on the rest of the texture and remove it only on the blue logo.

The scratches on the logo and the rest come from the Seam_Details Fill layer below. 
For the logo I anchored the image in a Fill layer that I reference above in the Floating_Logos folder. That way I can move the logo anywhere. However, now this specific logo inherit the scratches from below and no matter what blend mode I try I cannot get rid of the scratches on the logo only.

If anyone could point me in the right direction it'd mean so much.

Thanks

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Adobe Employee ,
Mar 11, 2024 Mar 11, 2024

Hello @DeeRacine,

 

The blending mode from the group containing the logo also has to be set to "Normal".

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Mar 11, 2024 Mar 11, 2024
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Hi Cyril,

Thank you for the quick reply! It partially worked, as it did remove the scratches. However, The logo is now flat with the hieght set to 1 and anything below that makes it caved in rather than bumped out. Any idea why that is and how to solve it?


Screenshot 2024-03-11 092727.pngScreenshot 2024-03-11 092640.png

Thank you again

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