Participant
February 26, 2022
Answered
Imported Mesh Maps not working with UDIMs
- February 26, 2022
- 1 reply
- 3590 views
I have a mesh set up to use UDIMs.
I baked the mesh maps (AO, curvature, position, and wsNormals) in Designer.
I then imported the model and mesh maps into Painter.
The model is correctly set up for UDIM work flow - it has a single Texture Set and all of the UDIMs appear in the 2D view correctly.
The imported baked textures also correctly display as UDIM textures in the Library
However, when I try to apply an imported baked texture as a mesh map, it incorrectly copies the 1001 UDIM onto every other UDIM slot.
This behavior just appeared recently.
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Substance 3D Painter, version 7.4.1
Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277
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