Has there been a change recently in regards to importing a texture map UDIM sequence into Substance?
I have attached two images. The first image shows the settings used to import an OBJ and three seqentially-numbered normal maps. Though it's been a while since I've created a similar project, this is how I've always done it.
However, the second screen shot shows that Substance Painter does not recognize the UDIM sequence, and loads each image individually. Has something changed, or is this a bug?
Thanks for the reply. However, if I only select Skin1001, as the videos show, the only image from the sequence that gets imported is the 1001 image. It doesn't seem to import the rest of the sequence.
I completely reinstalled Substance (Painter, Designer, and Sampler) and am still having the problem. Is there a way to install an older version?
Have you checked the documentation: your nomenclature seems wrong. Between "skin" and the number for the tiles, you need to put a symbol (either a point or an underscore).
That was it!
I think I need new glasses. 8-)