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Inspiring
March 31, 2022
Answered

Importing baked normals for UDIM

  • March 31, 2022
  • 1 reply
  • 4940 views

Has there been a change recently in regards to importing a texture map UDIM sequence into Substance?

 

I have attached two images. The first image shows the settings used to import an OBJ and three seqentially-numbered normal maps. Though it's been a while since I've created a similar project, this is how I've always done it.

 

However, the second screen shot shows that Substance Painter does not recognize the UDIM sequence, and loads each image individually.  Has something changed, or is this a bug?

This topic has been closed for replies.
Correct answer GeoffroySC

Hi, 

Have you checked the documentation: your nomenclature seems wrong. Between "skin" and the number for the tiles, you need to put a symbol (either a point or an underscore).

Regards,

Geoffroy SC

1 reply

GeoffroySC
Community Manager
Community Manager
March 31, 2022

Hi,

You are probably trying to import all the sequence images when you only should import one. 

You can refer yourself to either this tutorial or the documentation page

Kind Regards,

Geoffroy SC

Deecey52Author
Inspiring
March 31, 2022

Thanks for the reply. However, if I only select Skin1001, as the videos show, the only image from the sequence that gets imported is the 1001 image. It doesn't seem to import the rest of the sequence.

 

I completely reinstalled Substance (Painter, Designer, and Sampler) and am still having the problem.  Is there a way to install an older version?

GeoffroySC
Community Manager
GeoffroySCCommunity ManagerCorrect answer
Community Manager
March 31, 2022

Hi, 

Have you checked the documentation: your nomenclature seems wrong. Between "skin" and the number for the tiles, you need to put a symbol (either a point or an underscore).

Regards,

Geoffroy SC