Answered
Importing baked normals for UDIM
- March 31, 2022
- 1 reply
- 4940 views
Has there been a change recently in regards to importing a texture map UDIM sequence into Substance?
I have attached two images. The first image shows the settings used to import an OBJ and three seqentially-numbered normal maps. Though it's been a while since I've created a similar project, this is how I've always done it.
However, the second screen shot shows that Substance Painter does not recognize the UDIM sequence, and loads each image individually. Has something changed, or is this a bug?
