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Issues baking soft edges on cylindrical shapes

New Here ,
Oct 06, 2023 Oct 06, 2023

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Hi,

 

I'm working on a school project for which we've been provided a high and low poly mesh (maya file) and are supposed to bake the high onto the low poly using substance painter.

 

I applied hard and soft edges and while some bake just fine, a bunch of cylindrical shapes completely ignore the soft edges and bake hard edges instead. 

Below the mesh with only a baked normal map in substance painter and the same mesh in maya.

Seliene_0-1696583715517.pngimage.png   

 

I have tried several things, but to no avail. Baking this mesh without projecting the high poly onto it doesn't cause any issues, only when baking the high poly does this arrise. I have tried baking with both the regular mesh and a triangulated version, both with the same result. I have also tried using .Obj instead of .FBX but once again with no results.

 

 

 

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Baking

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correct answers 1 Correct answer

Adobe Employee , Oct 09, 2023 Oct 09, 2023

Hi,

 

I've received your message.

 

As you can see, the High Poly object already has these unsmoothed faces.

 

Hard edges.png

 

Therefore, as a 3D baking is the act of transposing info from a High Poly model to a Low poly model, these hard edges are the normal behavior.

 

I don't know if you're supposed to modify the models, but if not I'd say the baking worked properly.

 

Best regards,

 

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Adobe Employee ,
Oct 06, 2023 Oct 06, 2023

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Hello Seliene,

 

Thanks for the message.

 

Can I have a look at the High and Low meshes? You can send them to me at cdellenbach@adobe.com

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Adobe Employee ,
Oct 09, 2023 Oct 09, 2023

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Hi,

 

I've received your message.

 

As you can see, the High Poly object already has these unsmoothed faces.

 

Hard edges.png

 

Therefore, as a 3D baking is the act of transposing info from a High Poly model to a Low poly model, these hard edges are the normal behavior.

 

I don't know if you're supposed to modify the models, but if not I'd say the baking worked properly.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Oct 10, 2023 Oct 10, 2023

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@Cyril Dellenbach 

For some reason these edges did not show up as hard edges in maya, so I had no idea those were there. 

I was able to smooth them out and get the result I wanted. Thank you very much for your help!

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