Issues with Normals and UV Seams in Substance: Seeking Solutions
Hello everyone 🙂
I’m encountering issues with normals at the seams of my UV maps, including between material IDs. Even though the piece is perfectly modeled and joined, the normal maps extracted in Substance clearly show these seams.
Is there any function or setting I can use to avoid this? Sometimes I have to use plugins like Unwrella, especially with complex organic models, and I’m also limited by texture size and number of material IDs.
