Loading/Saving texture and models from normal network shares
- June 21, 2023
- 1 reply
- 379 views
Every single (Adobe)program can access normal Windows shared folders which are on a file server or different PC, doesn't matter.
Substance Painter can't. Well, it sees the 3D model or texture but can't load it. Since I don't think it's actually a feature I think it's a bug if people are not able to use assets located on a fileserver for example. I can't think of a single reason it's not possible since every other program can.
I'm really happy how Substance Painter gets developed and really nice new features but being able to load/write files from a network share should have been possible from version one, way before Adobe took over the bunch.
Really hope this get fixed, I don't think I'm the only one that likes to work on projects from a fileserver which gets decent backups instead of constantely moving folders to local folders since Substance Painter gets confused otherwise.
Currenly using Windows 11 22H2 but this issue is a Substance Painter 'feature' only. More than happy to try a beta or help solving this issue another way.
