Known Participant
July 4, 2021
Question
Maps baked in Substance Painter appear mis-aligned against the Lo Res in other 3D Software
- July 4, 2021
- 1 reply
- 397 views
I'm getting a map misalignment when I try and display my Substance Baked Maps on the model in Marmoset.
One of the maps (the ammo pouch) reads just fine as you can see in the image file but I fail to understand how that works when the majority don't. I've just inserted the normal map as an example but the other read the same.
I thought maybe the issue originates from when I made the UV's in Maya, but I didn't change my methods in any way so can't understand what I did to encourage a differing outcome.
Can I ask what you think I've done wrong this time?
