Participant
August 12, 2021
Answered
Maps baking with artifacts
- August 12, 2021
- 1 reply
- 1609 views
I'm trying to bake my high poly mesh onto the low poly. I keep getting weird artifacts on the edges of the maps, (see photos). I noticed the uvs in SP are unsmoothed, whereas they are smoothed in Maya, and it seems like the baking is happening with the hard edged uvs, resulting in the artifacts. Could that be the issue and if so, is there a solution?
Side Note: I tried baking with only the low poly mesh and still had the same issue.
