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Participant
August 12, 2021
Answered

Maps baking with artifacts

  • August 12, 2021
  • 1 reply
  • 1609 views

I'm trying to bake my high poly mesh onto the low poly. I keep getting weird artifacts on the edges of the maps, (see photos). I noticed the uvs in SP are unsmoothed, whereas they are smoothed in Maya, and it seems like the baking is happening with the hard edged uvs, resulting in the artifacts. Could that be the issue and if so, is there a solution?

 

Side Note: I tried baking with only the low poly mesh and still had the same issue.

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Correct answer defaulttejyd4g2uxfn

Thanks! I ended up redoing the uvs and just consolidating everything into 2 shells and it solved the problem. 

1 reply

Jeremie Noguer
Community Manager
Community Manager
August 16, 2021

What you see is likely due to those thin polygon strips at the bottom and the fact that you don't have enough pixels in your bake to represent it properly.

I would not split these from the main flat part of your UV, you're not gaining much in terms of UV space by splitting them and you'll get more artefacts. Also increase the resolution of your bake if you can.

defaulttejyd4g2uxfnAuthorCorrect answer
Participant
August 20, 2021

Thanks! I ended up redoing the uvs and just consolidating everything into 2 shells and it solved the problem.