Hey! I have this simple material originally created in Substance Designer and then imported to Painter. It just automatically adds some AO and edge highlights, so nothing major.
As you can see in the screenshot the Color set in properties and the color shown in viewport don't match. It is more noticable with dark warm colors. It was working fine until the last Painter update (v7.4.0).
It is possible to somehow fix this? Do I just install the older version?
Could you share your generator as I'm not able to reproduce the issue with another generator?
This is indeed a bug!
I'm looking for a way to avoid the issue, and I will keep you informed if I find any suitable solution. If this is a work stopper, the best solution would be to revert to a previous version of Painter.
We are looking at solving the issue. We can't give you any ETA, though.
Thanks for helping us improve our software,
Thanks for quick response. Hopefuly it get's fixed soon.
I wonder if this bug is also causing the problem that I'm facing. I'm currently following this tutorial: https://www.youtube.com/watch?v=mv6pg1O9vEQ
And I'm trying to figure out why my colors are inaccurate in the Suede (boot) and Climbing Rope (laces) smart materials, which are imported .sbar materials. I've double-checked the colors I'm using, and they seem to be matching the ones from the tutorial. The colors seem okay in all the other materials though. For example, the light yellow (E0A016) looks really orange on the boot and laces of my model, but it looks okay on the wheels. This is the screenshot of my workspace: https://snipboard.io/zG5tKv.jpg
For what it's worth, I'm using Painter 2022 version 7.0.4 (Steam Edition).
It might me. I found a way to make it look right in the viewport by changing the color space (can't remember to which one). But it still looked weird in exported textures so I reinstalled an older version.
I wish I could rollback to a previous version, alas I can't do that. Hopefully the fix will be deployed soon.