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Participant
July 2, 2021
Answered

Material looks totally different in Substance Painter than in Substance Sampler.

  • July 2, 2021
  • 2 replies
  • 2078 views

Hi folks,

 

I created a material in Substance Sampler from a photo, then shared that material into Substance painter and applied it to a mesh.  The material looks totally different in SP, it loses a great deal of quality and takes on a plasticky look.  How can I get the same quality in SP that I'm seeing in Sampler?

 

Thank you!

This topic has been closed for replies.
Correct answer CAGameDev

Does the mesh in Painter have enough texel density to avoid the low quailty issue? Also make sure you're not doubling up height/normal and double check your channels that you're matching the ones from Sampler in Painter.

 

If you still cannot solve the problem it would help to get the files to check.

2 replies

CAGameDev
CAGameDevCorrect answer
Participating Frequently
July 2, 2021

Does the mesh in Painter have enough texel density to avoid the low quailty issue? Also make sure you're not doubling up height/normal and double check your channels that you're matching the ones from Sampler in Painter.

 

If you still cannot solve the problem it would help to get the files to check.

Participant
July 15, 2021

Hi, sorry for the late response.  The problem was indeed the texel density.  Thanks for the tip!

 

 

Participant
July 2, 2021

I attached screenshots above to show the problem.

 

Cheers!