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Mesh Map Baking is Broken

New Here ,
Feb 05, 2023 Feb 05, 2023
I have been trying to texture an extremely simple model in substance painter, but when baking mesh maps, I end up with ugly artefacts on the back of the model, it seems like the normal just doesn't generate there, but there is no geometry in that shape there, just a large quad at the back, and nothing occluding it. I have triple checked my face and vertex normals, UVs, removed any duplicate vertices, deleted and recreated the problematic faces, and just about anything I can think of. This is in a fresh substance painter project with 2048 texture size on everything, all I did is bake mesh maps. (For reference this is a part of a larger model I exported on it's own to isolate the problem)
 
Thanks in advance for literally any help at all.
 

 

 

(Images)

https://imgur.com/a/WMARZxs

TOPICS
Baking , Bugs & Crashes , Discussion , Import & Export
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correct answers 1 Correct answer

New Here , Feb 06, 2023 Feb 06, 2023

Thank you for your answer, I managed to fix the problem by thickening the mesh. 

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Adobe Employee ,
Feb 06, 2023 Feb 06, 2023

Hello @Kabinet,

 

Thanks for your message.

 

My first guess would be a collision of the normals between close objects from your model.

 

Unfortunately, some context is missing to give you a proper help. Could you show me your high poly model ? Or better, send me your low/high model so I can dig deeper (if you don't want to share it on this thread, you can send it directly to me: cdellenbach@adobe.com).

I'm sure we'll get to the bottom of your problem.

 

Have a nice day,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Feb 06, 2023 Feb 06, 2023
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Thank you for your answer, I managed to fix the problem by thickening the mesh. 

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